Utilize Darkside as a Resource

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To keep the intro short, i have some ideas that utilizes DRK's Darkside as a resource for a number of abilities, in addition to some suggested changes to other abilities:


1. Darkside Abilities

A. Shadow Bringer:

- Cost: reduce Darkside timer by 10s
- Cooldown: 30s
- No. of charges: 1
- Potency: 800
- (optional) change the DRK body animation to the one from (Dark Passenger) ability.

B. Living Shadow:
- Cost: reduce Darkside timer by 15s
- No other changes.

C. Dark Arts (OG ability reintroduced)
- Cost: reduce Darkside timer by 10s
- Cooldown: 20s
- grants 2 stacks of (Dark Arts), allowing the use of new skills -another effect will be provided by TBN breaking instead-.

2. Dark Arts Skills

A. For single target:


grants access to a second branching combo from Hard slash:
Hard Slash -> Windmill Slash -> Power Slash

i. Windmill Slash:
- skill animation: Animation of (HeavensWard's Delirium)
- Combo Action: Hardslash
- Potency: 410
- Requires 1 stack of Dark Arts
- Restores MP: 800 points
- increase Blood Gauge by 10

ii. Power Slash (OG skill reintroduced):
- Combo Action: Windmill Slash
- Potency: 510
- increase Blood Gauge by 30
Note: no Dark Arts stacks are consumed on (Power Slash), as the consumption is only on the prior Combo Action (Windmill Slash)

B. For Aoe:

grants access to a third combo action after Stalwart Soul
Unleash -> Stalwart Soul -> Tar Pit

i. Tar Pit (OG PVP skill reintroduced):
- Combo Action: Stalwart Soul
- Potency: 180
- Requires 1 stack of Dark Arts
- Restores HP: 300 potency
- increase Blood Gauge by 10


3. Changes to MP Abilities

A. TBN:

- MP Cost : 3000
- effect and recast: Same as current.
- if the shield breaks, grants a stack of (Shadow Heart) with a maximum of 2 stacks, allowing free use of Edge/Flood of Shadow.
- if the effect expires without the shield breaking: restores 1500 MP.

B. Abyssal Drain:
- MP Cost: 3000
- Cooldown: 45s
- Healing Potency: 800 on use + 200 for each affected target
- Additional effect: grants a stack of (Shadow Heart) with a maximum of 2 stacks.
- no longer shares a cooldown with Carve n Spit.

C. Edge/Flood of shadow:
- No changes.

4. changes to Other Abilities

A. Carve n Spit:

- Cooldown: 30s
- Healing effect potency reduced to 300

B. Salted earth:
- Add a new effect: freezes the count down of Darkside's timer while standing on the pitch, timer is still reduced upon usage of Darkside's abilities.

C. Blood Price (OG ability reintroduced)
- Cooldown: 120s
- sacrifices 5% of HP to restore MP, HP cannot drop to below 1
- MP restore: 5000 points.

would love to hear your thoughts, thanks

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