Unreal dps checks

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So after getting back into unreal farming thanks to Byakko having a reasonable enrage timer, we're right back to the issue with previous unreals this patch with Suzaku wiping parties at 5-10% with food and only two deaths (one healer). This one might not even be possible with certain compositions (had a BRD/MCH/SMN) and the risk of shedding a healer/tank most likely outweighs the reward.

This trial is also noticeably antiquated by DT standards, with Suzy jumping off screen right before the end of the initial 20s burst phase, tanks surviving the add enrage and having to wait around a minute to wipe, and the final enrage cast itself being artificial as the arena blows up about 10% of the way in rather than dealing chip damage. Especially poetic after already seeing a 0.1% wipe with another group.

These checks pretty much kill this content off entirely for the whole patch cycle which is not something the game needs right now. It also doesn't bode well at all for Seiryu, who was somewhat worth looking forward to otherwise. Byakko's boring transition phase aside, the fight was feasible enough to keep this content slightly more active.

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