Undersized Party Is Unhealthy For New Players & Game Longevity

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When selecting a duty, the game allows players to toggle an "undersized party" option that unsyncs player's character and item levels.

This alone isn't an issue; however, players can still obtain loot during these unsynced duties--leading to a host of problems.

Most critically, this function effectively kills all old content. Given that non-current gear is largely useless to most, the largest incentive to running old content is for mounts & glamour. However, the ability to obtain this loot while unsynced trivializes the content such that it can be completed with far fewer players than normal, and with many mechanics ignored.

Not only does this trivialize gear/mounts that veteran players once worked hard for, but it makes it extremely difficult to experience older content as it was on release. Very, very few people want to run old content synced; and why would they? They can get everything they need far easier by toggling undersized party.

FF14 is hard enough to get new players into, with it's endless Main Scenario quests. I now have numerous friends who burn out during leveling because it's impossible for them to experience difficult content outside of max-level, end game duties; no one is seriously running any of the old content synced.

Until level 80, this game is barren for those seeking a challenge.

Please, consider disabling loot for undersized parties. This increased exclusivity of said loot will help revive old content, as well as ensure veteran players can continue to feel proud of the work they put in for their loot without having it trivialized by Level 80s two-manning a Level 60 Extreme in under two minutes.

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