I main tanks, and have two characters on which I play different jobs, here’s what I learned..
But now I notice too much when other tanks don’t do the above feel free to add on
submitted by /u/dai_lou
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don’t stray too far from healer if pulling multiple packs of enemies, especially at lower levels without regen
group enemies in a tight circle, stand at the edge of the circle, and to dodge, move around the edges where possible so the circle formation stays intact. WHM can cast a satisfying Holy, and magic DPS can catch all the enemies in their AoE
doton is not the enemy
melee DPS don’t have AoE skills until a bit later. So don’t go pulling wall to wall in Sastasha
self heal can and should be shared if it’s off cooldown and you don’t foresee needing it for yourself, saves healer MP and maybe a DPS life
it’s not necessary to position all bosses at the far north, some of them just end up having a bigger back-cleave area, people with bad ping (me) will suffer
dragoon (in early levels at least, didn’t get that far yet) cannot effectively attack enemies that are moving, I’m guessing due to short range. I had a tank kite enemies around in Sastasha aggressively while having two lancers, when I mentioned it they said “I’m attacking them, chill, you don’t need to” (????????) needless to say that took forever
on that note, tank doesn’t deal as much damage as a DPS, so only favor your uptime within reason, in other words don’t eat too many AoEs just to get a couple attacks in. Did this in Amaurot and unsurprisingly died
more obvious stuff, but moving enemies around as little as possible with clever dodging directions makes your DPS’s life easier, i.e for a cone attack, move to front, rather than back which would drag the boss with you. Going to the front only makes them slightly change angle, if even that
having finally panicked at seeing GNB/DRK invulnerability from the healer’s side, I realize it’s good to have a macro with sound or heads up in advance
most content doesn’t require you to use mitigations during bosses, they mostly deal bits of damage that can be fixed up with a regen, as opposed to the start of trash pulls, which you need the mitigations for
- you could use 6-second shields for tankbusters and/or party shields for raidwides (reprisal counts in this, because it debuffs the enemy directly)
But now I notice too much when other tanks don’t do the above feel free to add on
submitted by /u/dai_lou
[link] [comments]
Continue reading...