Ui Test Mode

RSS News

Syndicated News Service
UI customization is hard to do when you can't actually see what's going to be placed there. Since most of us aren't adjusting our UIs in combat, that means there's no visibility of enfeeblements to check the placement without, for example, hitting provoke on a level 58 Great Morbol in the Dravanian Hinterlands and standing in Offal Breath to get the pile of them you get from the malboro class of enemy.

An ideal UI test mode would: fill party/alliance with Test Member 2/3/4/5/6/7/8 (so you can see where those are ending up and if they're obscuring other things), fill enemy list with Test Enemy A/B/C/D/etc. (to the limit it will display), with enemies of varying aggro levels (so you can make sure it's not too small to differentiate the four levels), assorted buffs/debuffs on you (so you can self-target/self-focus target to check those), and a static cast bar for the same.

Continue reading...
 
Back
Top