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Twilight Princess on wii > all
Never again i will doubt the zelda makers this is by far teh best zelda game yet
hay if anyone knows...after you beat the forest temple, can i go back to look for a heart piece i missed? need monkeys in the second room to get to the other parts of the temple, and the selfish bastards ain't around...
my best guess is i need to move on and get this game's equivalent of the hookshot >_>
How's the controller? I know everyone says it's flawless and smooth, but I can't help but think it would just get annoying. Is there an option if you just want to press a button? lol.
I've tried all three of the "types" of games that came out for the system, the "types" are really just tags i place on them, and most games that come out for the system will fit into one of them.
type 1: game was totally designed with the motion sensing capabilities in mind - I bought red steel. This is a pretty standard, fast-paced FPS. It has a very steep learning curve, you need to play for an hour to get the hang of it. I didn't really get into it til my 3rd day or so with the system, but once you get used to it, it is an absolute blast. FPS controls on a console have been shunned by the PC crowd, with good reason, and i think with some seasoning, this type of control will become the ideal outside of keyboard/mouse.
type 2: games designed that use the controls as an alternative to standard controls - Zelda is this type IMO. really you just swing either of the controller pieces to control the sword, and the pointer functionality to aim projectiles. clearly this could be done on another system by simply mapping the same actions to a button, some games will add immersion with this, and some will feel tacked on and gimmicky.
type 3: ports - I got dragon ball z budokai tenkaichi 2, this is a straight port of the recent PS2 game, and the controls with the remote feel random, and very rarely necessary. thankfully, they allow you to use a standard controller with this if you want, and it works better, being that the game was designed with that in mind.
in conclusion, how the controls feel mostly depend on the game. I think it is very important to note that these are all launch titles, and on top of that are using technology which hasn't been market tested. that in mind, i think the second and third waves of Wii games, and those thereafter, will use the remote in more ways, just as standard systems use their processors more efficiently, etc