So I have a really important question because I've only recently returned to FFXIV and wasn't here when all the talk about trusts as a new and shiny thing went down.
Please, please tell me that this life saving, game changing feature is intended to be baseline going forward for all story-mandatory dungeons!
As a veteran and therefore jaded and abused tank of many years, trusts are the silver bullet to the age old dilemma of the first rule of tanking being "don't be new on other people's time." It's not as hardline a rule in XIV as it is in WoW, but it can't ever really go away so long as tanks are the default leaders of any group. The ability to "not be new" the first time I ever run a dungeon with live players is absolutely a godsend, and I honestly hold XIV above all MMOs for how trusts have been implemented.
Please tell me they talked about this being "the new normal!"
Ok technically it's a question not a plea: is this the case?
Continue reading...
Please, please tell me that this life saving, game changing feature is intended to be baseline going forward for all story-mandatory dungeons!
As a veteran and therefore jaded and abused tank of many years, trusts are the silver bullet to the age old dilemma of the first rule of tanking being "don't be new on other people's time." It's not as hardline a rule in XIV as it is in WoW, but it can't ever really go away so long as tanks are the default leaders of any group. The ability to "not be new" the first time I ever run a dungeon with live players is absolutely a godsend, and I honestly hold XIV above all MMOs for how trusts have been implemented.
Please tell me they talked about this being "the new normal!"
Ok technically it's a question not a plea: is this the case?
Continue reading...