Treasure Maps are overdue a rework

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So I'm a bit of a treasure maps enthusiast. I've done several thousand maps since 6.0, and many more since I started playing in 3.05.

In that time, I've observed that several aspects of the Treasure Map system are long overdue a overhaul, both to improve player experience, and to address a chronic shortage of several important items.


The first aspect I'd like to see reworked is the 1 per 18 hours limit on maps. This limit made sense in 2.0, maybe even 3.0. Not 4 expansions later, when there's around 20 Treasure Maps variants. I'd like to see an adjustment to 1 every 12 hours, with a potential of 1 every 6 if needed.

The second aspect is Thief Maps. IMO, the accessibility of Thief Maps needs to be significantly increased, as currently, there is no way to guarantee them outside of an organised group deliberately passing on rolls for the greater good of the group. I'd ideally like to see either a way to obtain Thief Maps with an alternate currency, or a significant increase to their drop rate from Level 70 maps.

The third aspect would be the so-called 'Abomination' rolls in the Roulette Treasure Maps. This 'Abomination' is so rare and difficult to get that several minions tied to it, including those of two fan favourite characters, are worth tens of millions of gil each. Ideally, I'd like to see the occurrence rate for the 'Abomination' significantly increased, so that more people can access the reward, whilst still being a rare enough occurrence for it to feel special.

As someone who already owns all of these minions, I have no personal incentive to see these odds increased. However, I still want these things to become more accessible, as I believe it would make the content in question more enjoyable for a greater number of people.

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