Translated Famitsu Interview - How Eden's Verse Was Made

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Hello, fellow Warriors of Light and Darkness

On November 6, Famitsu posted the first part of the 2-part interview with the Battle Content Designer team on how Eden's Verse was made. The devs shared their stories and experiences on how the idea for each floor in the tier came to life and how it was created, and why this particular person was chosen to design the stage and its mechanics. While part one only scratched the surface, Famitsu then posted the second part of the interview 3 days later (November 9) which shed some light on how the mechanics in Eden's Verse were made. The developers in the interview shared their thought process and their ideas on how the raid was made, which I think will be an interesting topic for the raiders who want to know how these mechanics came to be. Considering the topic interest, I took my spare time and translated both of the interviews for raiders (casual or hardcore) who aren't Japanese savvy.

Since the servers are down due to the implementation of Patch 5.4, and with the tier now becoming old (and for speedrunners who spent their time running Eden's Verse Savage, thank you for the hard work), why not spend some time reading the translated articles?

Part I: https://www.akhmorning.com/news/famitsu-interview-edens-verse-part-1/
Part II: https://www.akhmorning.com/news/famitsu-interview-edens-verse-part-2/

Enjoy!

Translated by: elevenmile (iluna minori)
Edited with clarity by Nemekh Kinryuu
Hosted on Akh Morning

submitted by /u/elevenmile
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