Hello here is a job concept I had for Time Mage, Hope you enjoy it!
The Time Mage (TIM) is a supportive caster DPS that bestows a number of beneficial status effects on their allies and debuffs on their enemies. TIM uses a special type of magic known as Time Magic which is used to alter the battlefield in favor of your party. When you have a TIM in your party you literally have Time on your side.
Time Gates are the job mechanic for TIM. These Time Gates are small portals (icons) that look like the medal icons from the feast (but with a clock icon and green coloration) that appear up to 15y around the TIM. Running up to these Time Gates increases the TIM job gauge which is identified as 5 grayed out spheres that when filled appear green. When a TIM party member collects one of these time gates the TIM gets one Temporal Distortion sphere, meanwhile if the TIM collects the Time Gate they will gain 2 Temporal Distortion spheres. When your Temporal Distortion gauge is filled the TIM is capable of using enhanced versions of certain utility spells with the usage of the ability Perpetuance.
I know this isn't fully developed to level 80, but it's just a overlook of how I imagine a Time Mage could work. This is just an example I wanted to share.
Continue reading...
Final Fantasy XIV Time Mage
The Time Mage (TIM) is a supportive caster DPS that bestows a number of beneficial status effects on their allies and debuffs on their enemies. TIM uses a special type of magic known as Time Magic which is used to alter the battlefield in favor of your party. When you have a TIM in your party you literally have Time on your side.
Job Characteristics
- Weaponry: Hourglass
- Role: Caster DPS
- Gear: INT Gear
- Job Mechanic: Time Gates / Temporal Distortion
Time Gates
Time Gates are the job mechanic for TIM. These Time Gates are small portals (icons) that look like the medal icons from the feast (but with a clock icon and green coloration) that appear up to 15y around the TIM. Running up to these Time Gates increases the TIM job gauge which is identified as 5 grayed out spheres that when filled appear green. When a TIM party member collects one of these time gates the TIM gets one Temporal Distortion sphere, meanwhile if the TIM collects the Time Gate they will gain 2 Temporal Distortion spheres. When your Temporal Distortion gauge is filled the TIM is capable of using enhanced versions of certain utility spells with the usage of the ability Perpetuance.
- Time Gates collected affect all Time Mages (TIM) within the party.
- Time Gates of Time Mages only appear for party members of your party.
- A Time Gate appears every 10s you are in combat with a maximum of 3 Time Gates per TIM in the party appearing in the battlefield at one time. (8 TIM = 24 Time Gates Max)
Skills & Abilities
- LV1: Supernova (Limit Break LV3): Delivers an area of effect attack.
- LV1: Chrono:
- Deals unaspected damage with a potency of 180. Additional Effect: Chronology – When this effect is stacked up to 3 times it allows usage of Demi.
- LV2: Countdown:
- Deals damage when time expires 30s or upon casting Quicken, with a potency of 300.
-Note: Think of it as a DoT that activates all damage upon expiration of the debuff.
- LV4: Slow:
- Inflicts target with slow +20% for 30s. (Recast 60s Shares Cooldown with Haste)
-LV4: Extend Slow: Creates a slow field near the target granting all those enemies inside the designated area the effect of slow. Only executable while under the effect of Perpetuance.
- LV6: Immobilize:
- Binds target. 10s
-LV6: Hypertime Bind: same effect as Immobilize but makes the spell unresistable. Only executable while under the effect of Perpetuance. (Grants target immunity to the same effect for 300s- 5 minutes)
-Note: The resistance is a status effect known as time lag preventing the usage of Hypertime Immobilize, and Hypertime Stop until the effect wears off.
- LV12: Stop:
- Stuns target. 5s (Shares Stun Resistance mechanics)
-LV12: Hypertime Stop: same effect as stop but ignores stun resistance. Only executable while under the effect of Perpetuance. (Grants target immunity to the same effect for 300s- 5 minutes)
-Note: The resistance is a status effect known as time lag preventing the usage of Hypertime Immobilize, and Hypertime Stop until the effect wears off.
- LV15: Perpetuance:
- Consumes all Temporal Distortion spheres allowing you usage of one hypertime or Extended spell. (All hypertime spells light up signifying that they can be used.) (Recast 30s)
- LV18: Comet:
- Deals ice damage with potency 80 to target and all enemies nearby it. Additional Effect: Grants confusion causing enemies to attack each other 5s. It builds up resistance similar to stun.
- LV26: Old:
- Saps your target energy dealing damage overtime for 30s with potency of 20 or upon casting Quicken deals remaining damage instantly.
- LV30: Quicken:
- Allows certain spells to execute instantly, dealing all their damage or remaining damage at once. (Recast 60s)
- LV30: Haste:
- Grants target haste +10% for 30s (Recast 60s Shares Cooldown with Slow)
-LV30: Extend Haste: Creates a haste field near the target granting all those inside the designated area the effect of haste. Only executable while under the effect of Perpetuance.
- LV40: Demi:
- Deals unaspected damage with potency 1500; potency decreases the lower the target’s HP. Can only be executed while under the effect of x3 stacks of chronology and consumes the stacks. (Lowest Potency: 300 @ around 10% HP)
- LV45: Warp:
- Move yourself and nearby party members quickly to the specified location. (Casting Time: 1s) (Recast: 10s) (Teleports party members that are 5y radius around you)
- LV50: Reverse:
- Reverse time’s flow, reverting a portion of the target’s damage back unto them. (Buff usable on a target such as a tank think of veil of the whorl.)
I know this isn't fully developed to level 80, but it's just a overlook of how I imagine a Time Mage could work. This is just an example I wanted to share.
Continue reading...