Time Mage (an Idea)

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Hello all!

New to the forums here and I'm not sure if this would actually reach anyone important but I had been playing 12 recently and came to the idea that a spellcasting based tank would be really cool, not unlike the paladin so I thought I'd put my ideas down on here just to sort of let it off my chest as I've been wanting to talk about it for a while now.

Essentially as I've said I think a spellcasting based tank would be pretty darn cool, and I think the time mage would serve that purpose pretty perfectly. So if you're looking for a TL;DR that's basically it and you can stop reading from here.

The time mage role in 12 makes use of heavy armor as well as maces as their choice of weaponry, both of which I think are fitting for the tank role and could definitely be implemented into 14. As far as I know maces aren't in the game either so it would provide a pretty cool and unique weapon into the world of 14. I also think a lot of the time mage's spells could be implemented into the role of a tank. For instance they could have the berserk spell or even Decoy as a way to grab aggro on targets that are farther away, and then gravity could provide an aoe to keep multiple targets at bay. Spells like stop and disable could be used to paralyze a target for a brief moment similar to low blow. I'm kind of spiralling things at this point but nonetheless I do feel as though the time mage would make a great tank. Let me know what you think!

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