Its a final fantasy game healers have always contributed damage, buffs and debuffs and heal only when needed. Not to mention ff14 is very dps centric in its encounter design. dps is literally mitigation against mechanics that wont come out if your gear or skill is sufficient to skip. Stormblood healing was peak. Scholar had DOT management, broil felt good, you got to choose between spending aetherflow on energy drain or heals (We do now but they literally deleted energy drain for a whole patch at the start of shadowbringers). The cure bots who only want to sit there topping life bars all day seriously need to try different games for that fantasy because all us stormblood and old school ff boomers dont want it. Should healers get more mechanics and interesting stuff to do in fights ? ABSOLUTELY! should that just be standing there spouting heals like crazy fudge no! HEalers should get creative party buffs, get rewarded for mitigating well like sage and dark knight with their shield pop procs or something to extend tank mit duration. idk but the lack of creativity from this forum lately to adress the issues is astounding. Really? we want to nerf tank healing into oblivion because the devs cant find something more interesting to do? Never ask to take fun stuff away from others when you can ask to get more fun toys for yourself. Making other roles feel worse is the most brain dead way to make healers feel better. bring back decision making like cleric stance, diurnal vs nocturnal sect, dps buttons that arent the same fuudging animation over and over. if i have to spam the glare key atleast make it rotate a few different animations like pictomancers filler gcds. I'm so tired of this toxic rhetoric that healers need to be the gods in full control of whether people live or die or everyone else is op. Also im not saying we need hard rotations for dps but come on atleast tank level would be nice. let me 123 not just 1111112 1111112. OR let me broil into 2 dots spread them and ruin 2 into energy drains again.
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