This actually goes for every role at this point but since DPS has the most jobs I wanted to hone in on them for a second.
In the past, job overall DPS was determined by how much utility they brought to the party, with jobs bringing utility doing less and jobs with none or very little doing more. It made sense and you could, for the most part, justify every job you brought into a raid.
Now? For whatever reason Reaper, a job with literally copy pasted utility of Monk, is doing the most damage in the game while Monk is just above Ninja for DPS. SAM, a job that has no utility, is doing less DPS than jobs with utility. BLM, a job that brings no utility and has a high skill ceiling is doing less than Pictomancer.
It's not just a one off case, job balance just feels so messy it makes me think they have no idea what they're doing. All this in a game that pushes homogenization so strongly, you would think balancing the jobs would be the easiest part.
Continue reading...
In the past, job overall DPS was determined by how much utility they brought to the party, with jobs bringing utility doing less and jobs with none or very little doing more. It made sense and you could, for the most part, justify every job you brought into a raid.
Now? For whatever reason Reaper, a job with literally copy pasted utility of Monk, is doing the most damage in the game while Monk is just above Ninja for DPS. SAM, a job that has no utility, is doing less DPS than jobs with utility. BLM, a job that brings no utility and has a high skill ceiling is doing less than Pictomancer.
It's not just a one off case, job balance just feels so messy it makes me think they have no idea what they're doing. All this in a game that pushes homogenization so strongly, you would think balancing the jobs would be the easiest part.
Continue reading...