Theory Crafting Skill Trees

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I gave it some thought about what skill trees would be like if SE decided to implement.

To me monk comes to mind when I think about skill trees. I would have two trees to choose from while each tree is different and unique to the class being played.

Tree 1: Floating Leaf
This tree focuses on Fists of Wind and you have to stay in this stance to take advantage of the bonuses you choose. Major passives granted are Skill Speed+, Direct Hit+. The tree mainly hinges on Tornado Kick being utilized. Spec points into Tornado Kick to have it altered to only use 1 GL stack when executed. TK cooldown is changed to 60sec to prevent spamming. And the Capstone skill at the top of the tree would be One Hundred Fists which puts down a "leylines" type area that you have to stay in while channeling One Hundred Fists, this has a 6 sec channel time, with 3 min cooldown. While channeling you may use forbidden chakra or enlightenment only weaved in with one hundred fists.

Tree 2: Meteor Strike
This tree focuses on Fists of Fire and you have to stay in this stance to take advantage of the bonuses you choose. Major passives granted are Crit rating+, Str+. The tree mainly hinges on opening as many chakra as possible. Forbidden Chackra procs SSS with slighty higher potency, and Enlightenment Procs SSS as an AOE with average potency. SSS GCD gimp is removed as it now is a proc skill. Capstone ability is Final Heaven which ALWAYS crits with 600 potency, and resets your twin snakes buff and DOTS on the target.

I just wanted to throw out some ideas of what I thought could be done with skill trees to move FFXIV in a different direction rather then just adding a crap load of skills, and removing ones we love. Also put the skill points to use for the trees behind difficult solo class quests and a handful behind more difficult group oriented quests to give the player a sense of accomplishment.

I don't know. Just thinking out loud. What do you think could be done with this type of system?

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