Hello there,
This is another topic about the current state of physical ranged DPS, but this time in the context of the end of ShB Expansion. But first I’d like to point out that the problems aren’t only tied to the lower rDPS.
It is perfect timing to open this debate. There will be no more high-end content as Ultimate was delayed to 6.1, it’s been nearly 10 weeks since the last 8-man savage release and the development of 6.0 started.
Gameplay
The gameplay of MCH has been revamped due to 5.0 Rework, the job feels much better to play and it could be considered as the best MCH iteration. However, many MCH players claim that the job isn’t finished, that it lacks buttons and has boring gameplay. It mostly feels that the job has been designed for Dungeons due to all the AoE useless against a single target.
BRD is in its worst iteration. The job feels like it requires too much work for no rewards, the support aspect has been gutted in favor of DNC, The proc based gameplay has issues. The FF XIV Design team completely gave up on the job.
DNC, the most recent job, suffers from wasting proc but remains a correct, yet simple job. But it’s not excluded from having problems. Its contribution can be volatile due to relying on the dance partner and Devilment being a massive dice roll. rDPS wise It can be the best ranged like it can be the worst ranged.
The Support
Since 2.0, the ranged role was often a “Support DPS” role. However, as expansions were released, a bit of support was shaved from the jobs. Manasong and TPsongs were simplified then removed, the mitigation was nerfed, palisade completely removed.
Those are not necessarily bad decisions, but the problem is that they were never replaced with anything.
The Rewards
DPS is one of the rewards, but it’s not the sole reward. Yes, ranged DPS can be lower but many believe the “mobility tax” is way too high or that it makes non-sense due to mobility being overrated. Eden’s Verse, a tier requiring mobility, basically showed caster at the top and ranged at the bottom.
But as a player, no matter the role, the reward is always the contribution to the party. Some jobs bring damage, others bring survivability, some bring support... And that’s where ranged role doesn’t make sense.
If we put aside the contribution to DPS, other contributions are way, way weaker than any other jobs. Weaker mitigation, weaker support, that cannot be excused by some “Mobility tax”.
In conclusion, the Ranged jobs profit from a lower skill floor, but that also comes with a ceiling that prevents the jobs from contributing to the party. That floor/ceiling unique to the Ranged role, the jobs feels boring, incomplete and unrewarding.
I believe ranged role needs an overhaul as many tools were shaved, it drifted from the original “Support DPS” to just become a DPS with no casting or melee range.
SQEX needs to add depth to the role and add a unique gimmick to it.
Continue reading...
This is another topic about the current state of physical ranged DPS, but this time in the context of the end of ShB Expansion. But first I’d like to point out that the problems aren’t only tied to the lower rDPS.
It is perfect timing to open this debate. There will be no more high-end content as Ultimate was delayed to 6.1, it’s been nearly 10 weeks since the last 8-man savage release and the development of 6.0 started.
Gameplay
The gameplay of MCH has been revamped due to 5.0 Rework, the job feels much better to play and it could be considered as the best MCH iteration. However, many MCH players claim that the job isn’t finished, that it lacks buttons and has boring gameplay. It mostly feels that the job has been designed for Dungeons due to all the AoE useless against a single target.
BRD is in its worst iteration. The job feels like it requires too much work for no rewards, the support aspect has been gutted in favor of DNC, The proc based gameplay has issues. The FF XIV Design team completely gave up on the job.
DNC, the most recent job, suffers from wasting proc but remains a correct, yet simple job. But it’s not excluded from having problems. Its contribution can be volatile due to relying on the dance partner and Devilment being a massive dice roll. rDPS wise It can be the best ranged like it can be the worst ranged.
The Support
Since 2.0, the ranged role was often a “Support DPS” role. However, as expansions were released, a bit of support was shaved from the jobs. Manasong and TPsongs were simplified then removed, the mitigation was nerfed, palisade completely removed.
Those are not necessarily bad decisions, but the problem is that they were never replaced with anything.
The Rewards
DPS is one of the rewards, but it’s not the sole reward. Yes, ranged DPS can be lower but many believe the “mobility tax” is way too high or that it makes non-sense due to mobility being overrated. Eden’s Verse, a tier requiring mobility, basically showed caster at the top and ranged at the bottom.
But as a player, no matter the role, the reward is always the contribution to the party. Some jobs bring damage, others bring survivability, some bring support... And that’s where ranged role doesn’t make sense.
If we put aside the contribution to DPS, other contributions are way, way weaker than any other jobs. Weaker mitigation, weaker support, that cannot be excused by some “Mobility tax”.
In conclusion, the Ranged jobs profit from a lower skill floor, but that also comes with a ceiling that prevents the jobs from contributing to the party. That floor/ceiling unique to the Ranged role, the jobs feels boring, incomplete and unrewarding.
I believe ranged role needs an overhaul as many tools were shaved, it drifted from the original “Support DPS” to just become a DPS with no casting or melee range.
SQEX needs to add depth to the role and add a unique gimmick to it.
Continue reading...