The Striking Tree (extreme) Is Flawed

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If you're reading this, just a warning that this is a slight rant.

I've logged many hours into this game. I've done every extreme in the game. And I can tell you, sincerely, I enjoy almost all of them. While some extreme trials may be a bit less involved than others, they all give bring me at least a bit of joy, and I have fun with them in the end, even if I would, say, join one in a mentor roulette and be greeted with only defeat for 60 minutes. At the end of the day, the fights are great and the new players are at least learning. I cannot say the same for Ramuh.

This fight is the one extreme I dread, the one extreme I actually cannot stand, due to the design of the fight.

While I won't go into detail on the mechanics here, I hope I am not alone when I say that the fight has way too much RNG parts to it. Combining all the issues together and I cannot handle it at times.

For one example, you can have the trance status effect (or whatever it is actually called I always forget) affect two players, and then before the lightning aoes can appear to save the players, a new phase can begin - thereby stopping the aoes appearing and causing the players to begin to approach Ramuh. This could, if enough time is given, be fixed by the next lightning aoes appearing, but even then players may not expect it, especially when new players may be doing the tactic of "go to the waymarker" to save tranced players.

There are other examples of course, which add to the issues I have, but in general I hope it's clear I don't find this fight fun. If you guys think it's also flawed, or perhaps disagree and have reasons for me to think otherwise, please let me know.

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