The Role Name "healer" Should Be Changed.

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"Healers should just heal."
How many times have we heard that by now? It's misleading. Nobody queues up for a fight just to heal. If they do, then other players doing mechanics correctly sabotages their objective- by not taking extra damage to heal, they're infringing on your playstyle as badly as a tank Shirking a deeps just before a tank buster. Dead deeps do no damage and a healer with all full HP bars does no healing. Rather, we focus on the survival of our teammates, rather than large amounts of heals-per-second.



"Healers" queue up for fights with the objective of "win the fight." Maybe they're after loot. Maybe they're after EXP. Maybe tomestones, mounts, minions, or achievements. But regardless, your motivation is likely to fall into one of those categories. Casting healing magic is but a means to an end- a tool. It is a hammer, but not every situation in FF14 is a nail. In fact, "nails" are kind of infrequent as of late. That's why I think the name of the role should be changed...


"Healers" don't just heal if they want to complete their objective of "win the fight" as smoothly and cleanly as possible. Supporting allies with damage buffs (like SCH and AST do) is one of their options, as is dealing damage. After all, dealing damage inflicts a -100% damage dealt debuff called "You Died" on enemies, which helps your teammates survive.


Combat Medic, Support, Party Survival Specialist, there're plenty of possible names that more accurately reflect the role's playstyle. We don't just heal, and leaving the name "Healer" intact reinforces the idea that "healers should just heal." But again, healing is just a hammer, and not every situation is a nail. I think it's highly unlikely that we're going to see "nails" appear more often, so I believe the title of the role should change to embrace our full kits instead.

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