Dawntrail spoilers, obviously. Leave if you don't want to read them.
At level 94 or 95, I forget which, but in Mamook... we have a party of 8 all gathered together to fight Gulool Ja Ja's shade. And it's a great fight, but it's one that we'll never get to experience again outside of New Game Plus. Imagine how awesome it would have been to finish that cutscene and see "Moxuk Reloonuk now available", or whatever it would have been called as a trial.
Likewise, both times Tuliyollal was invaded would have made for a great dungeon experience. Well, having them both as dungeons would have been overkill, but one could have been a dungeon and the other could have been a solo battle instance. Imagine if the first time, we'd fought through the city and arrived at Sunperch too late (eliminating the complaints of "why didn't I try to do anything"). Or the second time, a Heroes' Gauntlet-style series of locations we'd already been, from Shaaloani to the Skybridge and finally to Tuliyollal proper.
The first invasion "suffered" from the problem of not having any Trust members available, but like... just use someone from the Landsguard. Or Zekowa or someone.
Of course, the real reason this kind of thing didn't happen is because we weren't at the proper level for a trial or dungeon. Hence the thread title: The rigid adherence to the odd-level dungeon structure with only three trials per main expansion? It hurts gameplay.
You may think I'm being too demanding, but, like... we pay money for this game, we're allowed to "demand".
Continue reading...
At level 94 or 95, I forget which, but in Mamook... we have a party of 8 all gathered together to fight Gulool Ja Ja's shade. And it's a great fight, but it's one that we'll never get to experience again outside of New Game Plus. Imagine how awesome it would have been to finish that cutscene and see "Moxuk Reloonuk now available", or whatever it would have been called as a trial.
Likewise, both times Tuliyollal was invaded would have made for a great dungeon experience. Well, having them both as dungeons would have been overkill, but one could have been a dungeon and the other could have been a solo battle instance. Imagine if the first time, we'd fought through the city and arrived at Sunperch too late (eliminating the complaints of "why didn't I try to do anything"). Or the second time, a Heroes' Gauntlet-style series of locations we'd already been, from Shaaloani to the Skybridge and finally to Tuliyollal proper.
The first invasion "suffered" from the problem of not having any Trust members available, but like... just use someone from the Landsguard. Or Zekowa or someone.
Of course, the real reason this kind of thing didn't happen is because we weren't at the proper level for a trial or dungeon. Hence the thread title: The rigid adherence to the odd-level dungeon structure with only three trials per main expansion? It hurts gameplay.
You may think I'm being too demanding, but, like... we pay money for this game, we're allowed to "demand".
Continue reading...