Spoilers, obviously.
So, aside from the story itself being amazing, I noticed some really good, subtle touches:
Probably more stuff I didn't even pick up on or forgot.
I was dubious of yet more "only 10 levels long" job quests after both of Endwalker's fell flat for me. Sage's was especially frustrating since I was able to instantly guess who the true villain was based purely on the characters' races (it's always the Duskwights, even when they're not tied to the Shroud, they're somehow always the villains...); Reaper was... fine, I just didn't fully connect to the characters, I guess. But I actually came really close to crying over Pictomancer.
I haven't felt this emotionally connected to a job quest since the level 80 ending of Scholar.
submitted by /u/Xanofar
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So, aside from the story itself being amazing, I noticed some really good, subtle touches:
Kupopo is a name that doesn't quite fit with Moogle naming conventions, and I instantly thought this was weird. Aside from being just a bit off in terms of how they're usually named in the Shroud, "Kupopo!" is also something Moogles exclaim when they're shocked, so "Kupopo" as a name would be like being named "Oh my god!" But if a child is coming up with an imaginary Moogle, it fits perfectly.
Kupopo's inability to teleport himself due to insufficient Aether. I thought this was a bit suspicious, especially going back from Kugane, but wrote it off as just the story being cute. In hindsight, it totally makes sense now.
You get constant dialogue options. Like holy cow, this was fantastic. I don't want to put the MSQ down because I actually did enjoy it quite a bit, but I would have liked to see more of this in the main story. Aside from the fantastic twist ending, this was probably the best part.
You paint a Moogle as your attack. In hindsight, now it seems super obvious that Kupopo wasn't real.
Everyone can see Kupopo. I thought it was a little odd that everyone could see him, given how much emphasis there originally was on how Moogles were mostly invisible in ARR storytelling, but figured this was mostly abandoned lore or maybe he was enabling himself to be seen, so I didn't think too hard on it.
The final area, obviously based on The Grand Cosmos, makes a callback to how that dungeon had enemies spring from the paintings in the same hallways you fight through.
The FF6 references were there, but not so intrusive that they disrupted the story.
Probably more stuff I didn't even pick up on or forgot.
I was dubious of yet more "only 10 levels long" job quests after both of Endwalker's fell flat for me. Sage's was especially frustrating since I was able to instantly guess who the true villain was based purely on the characters' races (it's always the Duskwights, even when they're not tied to the Shroud, they're somehow always the villains...); Reaper was... fine, I just didn't fully connect to the characters, I guess. But I actually came really close to crying over Pictomancer.
I haven't felt this emotionally connected to a job quest since the level 80 ending of Scholar.
submitted by /u/Xanofar
[link] [comments]
Continue reading...