The new player experience and how FFXIV fails as an MMO.

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Today i was talking to my sister again, and asked her when she might continue to play the game.

So i give you some of her responses why she and her friend doesn't continue playing for now , they are somewhere in the middle of Shadowbringers before they quit some months ago.
And i do agree wholy with her.

Even though she likes the story overall and the characters, and she knows the game has a lot of cool things to offer from what i showed her, here is the main issue:

The story is too long and not multiplayer friendly.

We are now several years and multiple expansions in the lifespan of FFXIV, but the MSQ gets longer and longer and longer ever since. It simply takes way too long now to get through it all, we are now at 300+ hours to the end of Dawntrail, if not more. A casual player will take months to get through it before reaching the current content of the game, also unlocking all trials and dungeons takes a really long time.

There is also the other problem that the MSQ is a mostly single player experience, she tries to play with her boyfrined but beside dungeons and trials there is pretty much no multiplayer content or reason to run around in groups. You can't do any of the story sequences ina group because they are all solo instances.
they sit literally next to each other at home, but have barely any interaction in the game together.

Then there is the problem of unlocking dungeons, trials or raids. You can't simply do anything together in this game if one player hasnt unlocked a thing.

Another critique is that the MSQ has almost no combat interactions, when she took a longer break and got back into the game, she forgets what she is even doing with her class because unless you do a dungeon there is no combat during MSQ, you maybe kill one or two easy mobs for a quest but thats it, and then it is just running around and talking again.

> MSQ needs more combat elements to keep the player awake in between dungeons and trials.

I do not suggest buying a story skip to get there, because then you know nothing about what is going on, but something must be done to reduce the lenght of the MSQ, it must be cut and trimmed down by 30-50% at this point. A lot of not plot relevant quests must be removed or turned into side quests to keep the story.

fazit: The game fails new players as an MMO, but also kinda fails as a good single player experience because of its excessive lenght and boring gameplay elements during the MSQ part.

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