First, I'd see that no one bothers to mention this or if they have, then they were ignored by the fact that some players do not really think around it enough to notice nor realize how low it is to ignore diversity of game play, therefore why do some Jobs currently do not play right? for example, AST had a very unique play style with its buff and it was not too difficult to boost your allies in battle which made everything to know and learn the battlefield. Second, SCH had Eos and Selene, the play style of both fairies were diverse . . . . . . Eos was only auto healing support and Selene was a status effect remover while having her own unique boost abilities, therefore it was a whole different tier of its own in terms of play style as a Healer. Third, BLM, SAM, WAR, have gone through a major change in the past times and it seem like they are removing exactly what makes them unique for their specific (BLM, SAM)brutal DPS and spike-flesh(WAR). Finally, the point that I am trying to make sense in this thread is that Final Fantasy Jobs always had a difference in each role and play style that made it different and unique in its own, so I hope this made sense and I hope no one thinks I am being a cry baby over their changes . . . . . . I really like Final Fantasy XIV and the world of Eorzea has so much to offer, although the way these major elements of game play with the Job system for certain parts of it is ruining the whole point of what makes Final Fantasy be "Final Fantasy".
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