Lately I am enjoying pvp jobs more than pve
I am not a pvp hard core player or anything and I do not play PvP games since cs go 2008
But jobs feels good in pvp
Astro - dark knight - Ninja
I think what it come to is not only job design
It is about encounters
Encounters since shadowbringers feels the same with different bodies
Imagine if astro could slow boss movement or apply slow effect for attacks and casts
Or dark knight can have pvp kit
Or paladin can sheild bash stun boss or even knock back
Idk why but using this type of mechanics feel so rewarding to me
Current fights feel like we are 8 people hitting a wall who can cast red circles.. I don't mind it but the issue is that this is all ffxiv pve fights.
No variety
Continue reading...
I am not a pvp hard core player or anything and I do not play PvP games since cs go 2008
But jobs feels good in pvp
Astro - dark knight - Ninja
I think what it come to is not only job design
It is about encounters
Encounters since shadowbringers feels the same with different bodies
Imagine if astro could slow boss movement or apply slow effect for attacks and casts
Or dark knight can have pvp kit
Or paladin can sheild bash stun boss or even knock back
Idk why but using this type of mechanics feel so rewarding to me
Current fights feel like we are 8 people hitting a wall who can cast red circles.. I don't mind it but the issue is that this is all ffxiv pve fights.
No variety
Continue reading...