The fact that PvP start to be more enjoyable is alarming

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Lately I am enjoying pvp jobs more than pve

I am not a pvp hard core player or anything and I do not play PvP games since cs go 2008

But jobs feels good in pvp

Astro - dark knight - Ninja

I think what it come to is not only job design

It is about encounters

Encounters since shadowbringers feels the same with different bodies

Imagine if astro could slow boss movement or apply slow effect for attacks and casts

Or dark knight can have pvp kit

Or paladin can sheild bash stun boss or even knock back

Idk why but using this type of mechanics feel so rewarding to me

Current fights feel like we are 8 people hitting a wall who can cast red circles.. I don't mind it but the issue is that this is all ffxiv pve fights.

No variety

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