The Choatic Alliance Raid, has only two mechanics which keep it from being midcore

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The current chaotic raid is difficult due to the body check's it has. It only takes one or two players among 24 to wipe the entire raid. That is due two mechanics in my opinion:

1. The Towers on the platforms left and right
2. The Chasing Aoe after Looming Chaos

On the platforms the towers almost never get properly soaked, due to the mechanics of the add or an improper swap. It's so bad that using tank LB on the second set of towers has become an unspoken rule.

This however could be changed by just reworking the mechanic to not spawn any towers on the platforms, or limiting it to one tower on the platforms with it needing 5 people to be soaked instead of 6 with two towers.

As for the chasing aoe's they should be completely removed or also limited to two only. The reason for this is again the potential for it to wipe the party due to the mistake of one player. If played incorrectly it very often goes to the platforms and wipes the WHOLE other group there.

On a personal note, I have to say I absolutely detest this content. Finding a group capable of clearing it takes an eternity. I've been playing this game for eight years now, starting in Heavensward. I've cleared savage fights, progressed through ultimates, and even reached Crystal rank in Crystal Conflict, but I’ve never had as many toxic interactions with other players as I have in this chaotic raid.

I’ve had players rally the entire alliance against me for mechanics I didn’t even mess up. Someone once told me I needed to be "studied" after I failed a mechanic because I was disoriented from being revived. I’ve seen people hurling outright insults at each other as if they were playing League of Legends or a hero shooter. Once I’ve gotten everything I need from this raid, I will never step foot in it again—not even to help my own static clear it.

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