The Case For Instanced Housing

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It's been said a million times..but hear me out. If housing is such a point of contention, perhaps it is time for an overhaul.

*Disclaimer: Especially because I am 80% sure Ishgard will be player housing, I'm sure this is not going to be a thing..but still...*

Points for it:
  1. Everyone will have access.
  2. I assume better data storage/organization (since it's per character and does not need to be loaded as much as current neighborhoods)
  3. Consolidate things!
  4. Gil sink/Progression tied to money.

Concept:
  1. Upon completion of 2.0, PC (Being the warrior of light) will be granted a piece of land in one of the three countries as a reward for service. At this point, no building, no real services. Maybe a campsite.
  2. PC is introduced to an NPC who will get things built for gil. Yes, very Tom Nook.
  3. There will be a variety of buildings/features that can be constructed.
  4. Utilize the system from the Beast tribe village progression to "evolve" your camp to a working base of sorts. Nothing too complicated, but think along the lines of the Parrock in Heavansward.
  5. As the story progresses, new regions become available for your house. This is more about changing the background you see beyond your base than actual functionality. For example, Gridania might be surrounded by trees, Sea of Clouds is a floating island, Azim Steppe might be a plateau top overlooking the steppe.
  6. Specific layout of buildings might change depending on which region your base is located. (Gridania more chaotic/sprawling, Ul'dah more orderly?)
  7. Moving to new locations requires a relocation fee (gil sink).

Example:
A small island of sorts with several areas to upgrade (upgrades cost gil)
19a441cfa5b05899d087b9d1a01a1fe43546c050.png

  • A should be obvious, but this is a space that will gradually expand from an S size to na L size House.
  • B appears as as of garage or warehouse. It's our workshop. Possibly with one of our airhsips/subs parked outside it if not in use.
  • C are not accessible buildings, just facades where our retainers work out of. In game it'd be where they store our junk.
  • D Replaces the barracks in each Grand Company by level 50. Possible some alternatives like a Tavern.
  • E Has a lot of different upgrades, like the Aetheryte. An idea is to have a sort of Dressing Room area with haircut, glamour, armoire and retainer bell.
  • F Exit via ship/airship/dinosaur? to major cities and possibly connect to where your house is (eg. exit to Azim).
  • ?? Not on the image, but obviously can expand this to do things like gardening, fishing spots, possibly small farm area for a farm (leather/meat gathering).

Thank you for your time! Long post!

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