The Campaign Continues! (08/15/2008)

Aangeliceus

Kitteh's Meow
FC/Leadership
PlayOnline said:


In the ever-present attempt to render Campaign more agreeable to the player palate, the September version update will play host to a veritable smorgasbord of additions and tweaks, adjustments and tunings! And now is as good a time as any to let the players in on some of what we've got in store.

Beastman Confederate Stronghold Notorious Monsters
In a turn of events that bodes only ill, a new class of beastman elite will be garrisoned at each of the strongholds located in La Vaule , Beadeaux , and Castle Oztroja . Each group is comprised of a total of eight notorious monsters, their very presence mocking the Allied Forces' efforts from behind well-defended walls.

Defeating these new NMs will result in a marked decrease in the defensive capabilities(*1) of the strongholds under beastman control. In addition, they may drop treasure items which can be used by players to increase the defenses of the Allied Forces' own strongholds. Thus, their significance in the outcome of the war can hardly be overlooked.

Further, amassing a collection of eight Key Items by felling all of a stronghold's NMs will grant players the opportunity to enter a battlefield (*2) where even more dangerous foes await...

*1: Defensive capabilities refers specifically to a total of eight Campaign-related factors, such as funds, tactics, reconnaissance, etc. These statistics can be checked by either talking to the proper Campaign NPCs in any of the three nations, or from the Region Info option under the Main Menu.

*2: Only one of the members entering the battlefield is required to be in possession of the eight Key Items.

Influence Over Areas
It has been noted that the trend on many servers since the implementation of Campaign has been for the Allied Forces to fall well behind the Beastman Confederate in terms of influence over areas, with the disparity being quite difficult to overcome once in place.

Therefore, the coming version update will usher in several changes that will make it easier to win influence, with the goal of increasing the likelihood of areas changing hands as the war rages on.

Another area of the Campaign system which will see further enhancement in September is that of freelances. To take just one example, players can look forward to a new wandering scholar NPC who, once recruited, will take up residence in your nation's capital and aid the war effort by readily dispensing invaluable information.

Campaign Battle Performance Assessments
The judging of player performances in Campaign battles at the hands of Campaign Arbiters will see several adjustments. These changes will focus primarily on the use of enhancing magic and songs, though there will also be adjustments to the methods of calculation, as well as limits placed upon single assessments.

Simplification of Campaign Evaluation Standards
The requirements needed for each medal become more and more stringent as a player progresses in rank. However, recent trends indicate that as the conditions necessary in the upper ranks become more demanding, considerably more time is demanded of players to either maintain their current rank, or to advance via further promotion. The end result is an inability for players to enjoy the ease of participation and simple battle system as originally intended.

In response to this, players can expect the standards of Campaign evaluations to be simplified in order to make the entire process more agreeable and accessible.

New Campaign Ops
New Campaign Ops focusing on the wartime training of physicians are also in development. Successful completion of these Ops will ultimately serve to ease the strategic defense of the Allied Forces' areas, and hold the Beastman Confederate at bay.

http://www.playonline.com/pcd/topics/ff11us/detail/3577/detail.html
 
Further, amassing a collection of eight Key Items by felling all of a stronghold's NMs will grant players the opportunity to enter a battlefield (*2) where even more dangerous foes await...

Caught my attention. Wonder what this will be.
 
All I want is to be able to tell in real time when battles are happening and where... hopping around like a chigoe on speed only to catch the last 2 minutes of each battle really sucks. And don't tell me /campaignmap because the delay on that is awful.

-benny
 
I think they're trying to draw people to those three zones. In general, most avoid campaigning there as it's kinda meh. Sounds cool though. Be fun to create 6-12 person strike forces and going in and taking these things out.
 
So I hope this means that the horde of brd and /brd just sitting at the assessment guy will now be gone... forever. They contribute nothing to the cause and pretty much detract from the spirit of what Campaign is supposed to be.
 
hopping around like a chigoe on speed

ROFL! :D

Yeah, they need to fix the delay, but I'm not sure how'd they do it without huge performance impacts on the servers. Someone will eventually come up with either a plugin or offline site that has the /cmap with current zones polled... then at least you can keep it up on another monitor and watch when the battles start.
 
ROFL! :D

Yeah, they need to fix the delay, but I'm not sure how'd they do it without huge performance impacts on the servers. Someone will eventually come up with either a plugin or offline site that has the /cmap with current zones polled... then at least you can keep it up on another monitor and watch when the battles start.


i fixed that by staying at one zone. its not worth the hassle of having to suffer through the slow /cmap delay.
 
i fixed that by staying at one zone. its not worth the hassle of having to suffer through the slow /cmap delay.

I have horrid luck--I pick the zone with 45 minute delays. Then I move... and another 45 minute delay. I've had better luck just chilling in town until I see messages that troops are heading out in the chat log.
 
Go to bastok. Took me almost 2 weeks to get the ingot from the one quest cause everytime I needed to talk to a NPC campaign would be going on. And I would have to campaign for 30 minutes to an hour just to talk to a NPC. A few times a campaign would end and I would go to the NPC to get the CS and another campaign would start before I even got to the NPC. Pissed me off so much.
 
I second the Bastok idea. Only twice have I had to wait more than 10-15 mins for a Campaign - and one of those times was a FREAK incident where it took two hours. Usually they happen back-to-back there, though.
 
I'm just curious as to what the key item and battlefield is about and if it will have any drops aside from campaign temp items or whatever. Would still be cool to see how this plays out.
 
The key items will be required to complete the multi-year quests for Arcane Armor, the new artifact/relic armor to be announced Spring 2009. You heard it here first!
 
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