I’d like to start of with saying that I am exceptionally enjoying Blue Mage. Almost everyone I have partied with on my spell collection journey has said they are having a lot of fun. I have completed all of my spell hunting and Masked Carnivale. All that’s left really is to complete my log and Best in Slot my gear. I’m more and more hopeful that Blue Mage will make its way into normal content. I’m envisioning Blue Mage as the perfect “All-Rounder”. It’s so close to that execution. That being said, I took notes while climbing on what really needs to be adjusted.
First of all, I would appreciate one important piece: A Job gauge that I call, “The Libra Gauge”. The Gauge is not a resource bar like other jobs. It is simply available at level 1 and allows Blue Mages to see the “resistances”, both built up and immune by your current target.
Next I’ll get into what we already have that assuredly needs adjustments. Most of this are quality of life tuning for Aetherial Mimicry.
-Aetherial Mimicry must be available by Whalaquee totem. 60 is too late to gain such an important ability, however the option learn in dugeon is acceptable. A Whalaquee Totem should become available after level 50. Some of the sync’s learning content could go a lot smoother. While its great that this ability is available in a dungeon, its too important to wait. Too many people running level 50 content that didn't have it yet made it all the more difficult to succeed.
-Role icons should be colorized when using Aetherial Mimicry. When using Aetherial Mimicry on a Blue Mage who has swapped roles, you mimic the role they have taken on, rather than DPS. This also helps blue mage parties to quickly discern what roles are filled in cross server parties.
-Aetherial Mimicry itself is uncomfortable to have on the Hotbar for danger of deactivating during a fight. Once it’s gone you can’t get it back. I don't have an exact solution for that other than giving the deactivation a cast time.
-Housing totems for mimicry would be excellent. With this you will always have a place to mimic. I believe there is already a thread on this.
-Mighty Guard should no longer penalize damage reduction when Mimicing tanks. This is already for regular tanks it can go for Blue Mage.
-Angel Whisper’s cooldown is way too absurdly long. I don’t understand why it’s not treated the same as other raise spells while meanwhile Red Mage can fast cast raise for days.
-Keep dungeon mobs immune to instant death. Instant death should be for carnivale and over world use.
Overall I think Blue Mage is on its way to being in a great spot. I'm very excited to see it catch up to the others. Among maybe some potency adjustments, I think the Big Blue is ready to make it's splash.
Continue reading...
First of all, I would appreciate one important piece: A Job gauge that I call, “The Libra Gauge”. The Gauge is not a resource bar like other jobs. It is simply available at level 1 and allows Blue Mages to see the “resistances”, both built up and immune by your current target.
Next I’ll get into what we already have that assuredly needs adjustments. Most of this are quality of life tuning for Aetherial Mimicry.
-Aetherial Mimicry must be available by Whalaquee totem. 60 is too late to gain such an important ability, however the option learn in dugeon is acceptable. A Whalaquee Totem should become available after level 50. Some of the sync’s learning content could go a lot smoother. While its great that this ability is available in a dungeon, its too important to wait. Too many people running level 50 content that didn't have it yet made it all the more difficult to succeed.
-Role icons should be colorized when using Aetherial Mimicry. When using Aetherial Mimicry on a Blue Mage who has swapped roles, you mimic the role they have taken on, rather than DPS. This also helps blue mage parties to quickly discern what roles are filled in cross server parties.
-Aetherial Mimicry itself is uncomfortable to have on the Hotbar for danger of deactivating during a fight. Once it’s gone you can’t get it back. I don't have an exact solution for that other than giving the deactivation a cast time.
-Housing totems for mimicry would be excellent. With this you will always have a place to mimic. I believe there is already a thread on this.
-Mighty Guard should no longer penalize damage reduction when Mimicing tanks. This is already for regular tanks it can go for Blue Mage.
-Angel Whisper’s cooldown is way too absurdly long. I don’t understand why it’s not treated the same as other raise spells while meanwhile Red Mage can fast cast raise for days.
-Keep dungeon mobs immune to instant death. Instant death should be for carnivale and over world use.
Overall I think Blue Mage is on its way to being in a great spot. I'm very excited to see it catch up to the others. Among maybe some potency adjustments, I think the Big Blue is ready to make it's splash.
Continue reading...