Ok, so I’ve been seeing a lot of ridicule for the devs because of the fact we brought back Atmas - the dreaded step in the Zodiac Weapon that had you farming FATEs for hours on end. I understand that this is a problem for people, but let’s be honest while I play Devil’s Advocate.
There is absolutely no reason why we shouldn’t have a long-term investment for relic.
The fact people complained about Endwalker’s Tome Relic being “lazy”(which it really was) because it was just a part of even your Tomestone grind for EVERY. SINGLE. STEP. makes me wonder if people just forgot what the other relics are like.
Bozja Relic was seen as the best way, given you could participate in Field Operations or go FATE grind in other Areas(which is also beneficial since you farm up FATEs for Shared FATE now with the relic’s target being Dawntrail areas).
The main problem though is that the moment the player base gets the slightest inconvenience from RNG being built into obtaining the relic, people complain they can’t finish it because of the drop rates or because they don’t have time. THIS IS FINE. Why? Because you’re supposed to take it at your pace like other relics.
This isn’t a horse race, and never has been - and I’m going to dip into a tangent for a moment here because this is relevant: Hyper-consumerism is a problem for the gaming market because the consumer is constantly looking for new forms of content nowadays that isn’t recycled and isn’t the same. Let’s say I play Helldivers 2. It’s a live service, and doing the same things daily gets boring after a while. Well, tough luck because if you wanted to progress, you needed to play - but what about when the content is exhausted?
Then the player moves on to a different game. The fact we’re all in a rush to consume the new content shows how much of a struggle it is unless some kind of long-form content is established; Occult Crescent and Forked Tower are it along with the relic grind. This happens more often than not with live service since a few days down the road the XIV player count drops in a downhill trend until next patch, which will make it spike again. For those who solely play XIV, this content is made to last all the way to 7.3, and I bet you it will with the peek I got at Forked Tower.
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There is absolutely no reason why we shouldn’t have a long-term investment for relic.
The fact people complained about Endwalker’s Tome Relic being “lazy”(which it really was) because it was just a part of even your Tomestone grind for EVERY. SINGLE. STEP. makes me wonder if people just forgot what the other relics are like.
Bozja Relic was seen as the best way, given you could participate in Field Operations or go FATE grind in other Areas(which is also beneficial since you farm up FATEs for Shared FATE now with the relic’s target being Dawntrail areas).
The main problem though is that the moment the player base gets the slightest inconvenience from RNG being built into obtaining the relic, people complain they can’t finish it because of the drop rates or because they don’t have time. THIS IS FINE. Why? Because you’re supposed to take it at your pace like other relics.
This isn’t a horse race, and never has been - and I’m going to dip into a tangent for a moment here because this is relevant: Hyper-consumerism is a problem for the gaming market because the consumer is constantly looking for new forms of content nowadays that isn’t recycled and isn’t the same. Let’s say I play Helldivers 2. It’s a live service, and doing the same things daily gets boring after a while. Well, tough luck because if you wanted to progress, you needed to play - but what about when the content is exhausted?
Then the player moves on to a different game. The fact we’re all in a rush to consume the new content shows how much of a struggle it is unless some kind of long-form content is established; Occult Crescent and Forked Tower are it along with the relic grind. This happens more often than not with live service since a few days down the road the XIV player count drops in a downhill trend until next patch, which will make it spike again. For those who solely play XIV, this content is made to last all the way to 7.3, and I bet you it will with the peek I got at Forked Tower.
Continue reading...