So, for those who want a premise, read this reddit thread. No, it's not a link to something dumb - but it heavily ties into the big fiasco regarding Party Finder usage and the unreasonable account suspensions.
The thread itself already gives a few points as to why Final Fantasy XIV's policies need some reform, as the current system is built in a way that pushes many people who have made mistakes and gotten account strikes in the past into reclusion.
We're talking like ALLLLLL the way back in 2.X, or even 3.X, when FFXIV was on the rise as an MMO giant. Why can't these strikes be forgiven? As stated from the reddit thread, it has to do with their policies in regards to Account Strikes. Considering you are unable to remove an account strike regardless of your own reasoning, it's basically a zero-tolerance system that is unforgiving.
Humans make mistakes - everyone here knows this to some extent. Yet, why can they not forgive after a set amount of time? Does it have to do with their culture on the developers' side of the world? Does it have to do with how they want to stand out? I don't know the reason, but with how SE is heavy handed in their policy, it forces the thought that if they screw up again for some benign reason or another they basically can't play the game anymore.
I'm looking to open this thread for discussion about this topic because aside from reddit, I want to see what people on the Forums think in regards to how things are.
Continue reading...
The thread itself already gives a few points as to why Final Fantasy XIV's policies need some reform, as the current system is built in a way that pushes many people who have made mistakes and gotten account strikes in the past into reclusion.
We're talking like ALLLLLL the way back in 2.X, or even 3.X, when FFXIV was on the rise as an MMO giant. Why can't these strikes be forgiven? As stated from the reddit thread, it has to do with their policies in regards to Account Strikes. Considering you are unable to remove an account strike regardless of your own reasoning, it's basically a zero-tolerance system that is unforgiving.
Humans make mistakes - everyone here knows this to some extent. Yet, why can they not forgive after a set amount of time? Does it have to do with their culture on the developers' side of the world? Does it have to do with how they want to stand out? I don't know the reason, but with how SE is heavy handed in their policy, it forces the thought that if they screw up again for some benign reason or another they basically can't play the game anymore.
I'm looking to open this thread for discussion about this topic because aside from reddit, I want to see what people on the Forums think in regards to how things are.
Continue reading...