That One Pull In Wanderer's Palace...

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Given the Moogle event, Wanderer's Palace is seeing a lot of activity—and a lot of awkward pulls. You know the one that I'm talking about—from the three skeletons to the boss room. The group has to get lantern oil and turn two wheels to open the boss room, and I see a lot of tanks making this more complicated than it needs to be.

There's an opportunity hear to spread best practices and make this smoother for everyone.

I don't always tank, but when I do I like to do one long pull—I'll grab the three skeletons, the two ranged mobs outside the room, go down the stairs, pull the tonberries in front of the boss door, and I'll pull all of that to the second wheel that needs turning. I'll grab the mobs at the second wheel and take this entire group (everything starting with the three skeletons) around the next corner, the one with the overturned bucket.

The bucket allows you to LOS ranged mobs so everything packs tightly. The tonberry doesn't go that far. It's clean and easy to AOE everything down.

On the way back to the boss room, the tank can aggro the tonberry if needed so a DPS can turn the wheel. Same outside the boss room.

In any case, it's clean and orderly. I usually drop a "long pull inc" in chat just to let people know.

How do you like to do this pull?

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