I want to thank you !!!
- After reading positional changes, I was surprised Hunter's Coil/ Swiftkin coil were not changed.
(I would love for it to be no longer positional myself but I have skill issues
)
- I never thought the short dot would go away. I hoped maybe extending it as change would be slight improvement,
but I never imagined it is gone! It has made this job SO much better, thank you so much for this decision!!
I feel more at ease playing VPR now! I am very happy, thank you.
The job was previously in my experience not easy because
- Hyperfocus on hotbars (I am still struggling with it but it is skill issues, not job issue)
- Then need to look debuffs on top / keep track / cry every time disengage enemies
- Then make sure of positional, even though not difficult, it is more than other jobs (If I am wrong, scold me!)
- Switched job from VPR because it was difficult to manage dot in the fights that require breaks or it has high ping issue interacting with poor timing.
- I think many people mistake "braindead jobs"
I feel Viper is actually most difficult even when it shows what button to press,
it's not about pressing the shiny button but pressing the shiny button in a correct timing.
This misconception of "less button means easier job" has been frustrating me.
I do not think many understand the defitinition of easy.
VPR buttons do not cancel out each other, so there is an important timing to it with buff.
All while steadily moving character and keeping the enemy gimmicks in mind is hard!
It require brain memory of skill turn / gimmick movement and directions.
But now it has become less of a burden,, I am happy!
I want to make this thread to show appreciation of a struggle player, thank you!!!
Sorry for the long read.
Be kind in the comment section! If you disagree, please explain your feelings without attacking, thank you for reading!
Continue reading...
- After reading positional changes, I was surprised Hunter's Coil/ Swiftkin coil were not changed.
(I would love for it to be no longer positional myself but I have skill issues

- I never thought the short dot would go away. I hoped maybe extending it as change would be slight improvement,
but I never imagined it is gone! It has made this job SO much better, thank you so much for this decision!!
I feel more at ease playing VPR now! I am very happy, thank you.
The job was previously in my experience not easy because
- Hyperfocus on hotbars (I am still struggling with it but it is skill issues, not job issue)
- Then need to look debuffs on top / keep track / cry every time disengage enemies
- Then make sure of positional, even though not difficult, it is more than other jobs (If I am wrong, scold me!)
- Switched job from VPR because it was difficult to manage dot in the fights that require breaks or it has high ping issue interacting with poor timing.
- I think many people mistake "braindead jobs"
I feel Viper is actually most difficult even when it shows what button to press,
it's not about pressing the shiny button but pressing the shiny button in a correct timing.
This misconception of "less button means easier job" has been frustrating me.
I do not think many understand the defitinition of easy.
VPR buttons do not cancel out each other, so there is an important timing to it with buff.
All while steadily moving character and keeping the enemy gimmicks in mind is hard!
It require brain memory of skill turn / gimmick movement and directions.
But now it has become less of a burden,, I am happy!
I want to make this thread to show appreciation of a struggle player, thank you!!!
Sorry for the long read.
Be kind in the comment section! If you disagree, please explain your feelings without attacking, thank you for reading!
Continue reading...