From the patch notes:
Quote:
The following keybindings have been added, allowing the direct targeting of opposing players:
If those keybinds work like I imagine/hope then they are a game-changer for controller player like me who are terrible with tab targeting (or L1 + D-pad up/down, or staring your enemy deeply into the eyes before pressing X).
This is the kind of QoL I've been sorely missing (how many marked or low-health enemies have I missed because I couldn't circle to them fast enough before they got away - skill issue? Perhaps, but I'll take those keybind crutches any day with no shame).
I'm glad the devs added something that (on paper) sounds so useful and I have hope it'll finally remove (or at least lessen) the big headache and constant source of frustration that is controller targeting.
(Or tab targeting on M/KB if you don't like clicking on the enemy party list.)
Continue reading...
Quote:
The following keybindings have been added, allowing the direct targeting of opposing players:
- Target Enemy Party, Member 1
- Target Enemy Party, Member 2
- Target Enemy Party, Member 3
- Target Enemy Party, Member 4
- Target Enemy Party, Member 5
If those keybinds work like I imagine/hope then they are a game-changer for controller player like me who are terrible with tab targeting (or L1 + D-pad up/down, or staring your enemy deeply into the eyes before pressing X).
This is the kind of QoL I've been sorely missing (how many marked or low-health enemies have I missed because I couldn't circle to them fast enough before they got away - skill issue? Perhaps, but I'll take those keybind crutches any day with no shame).
I'm glad the devs added something that (on paper) sounds so useful and I have hope it'll finally remove (or at least lessen) the big headache and constant source of frustration that is controller targeting.
(Or tab targeting on M/KB if you don't like clicking on the enemy party list.)
Continue reading...