Hello FFXIV community,
I have been enjoying dawntrail and thankfully not as a tank, tank issues are clear:
I have been thinking of rework of an existing mechanic which is Tank Buster which i see it as an opportunity for tanks to dash crazy defense and damage.
that's why I split tank busters into 3 types:
And tanks have 3 mitigations to counter each one of them if tank choose wrong mitigation it will do full dmg and receive damage taken increase.
It is like dps if you do wrong mechanic you will get damage down.
Imagine it like rock paper scissors game if correct it will reward tank else it will do negative.
There should be in game tutorial for such a mechanic but I beleive that is easy task.. tank do not consume brain power that much.
Do you like the idea?
Continue reading...
I have been enjoying dawntrail and thankfully not as a tank, tank issues are clear:
- Identity
- Simplicity
- Homogenization
I have been thinking of rework of an existing mechanic which is Tank Buster which i see it as an opportunity for tanks to dash crazy defense and damage.
that's why I split tank busters into 3 types:
- Normal Tank Buster (which already exist)
- Physical Tank Buster (New)
- Magical Tank Buster (New)
And tanks have 3 mitigations to counter each one of them if tank choose wrong mitigation it will do full dmg and receive damage taken increase.
It is like dps if you do wrong mechanic you will get damage down.
Imagine it like rock paper scissors game if correct it will reward tank else it will do negative.
There should be in game tutorial for such a mechanic but I beleive that is easy task.. tank do not consume brain power that much.
Do you like the idea?
Continue reading...