Summoner Is Doing Too Much In 5.10

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When those of us over at Akhmorning/The Balance projected the expected DPS gains for the 5.10 Summoner's changes, we expected healthy increases from the DoT potency and Ruin IV increases before accounting for pet scaling changes.

We then tried to account for pet scaling with the new Egi Assaults, assuming the scaling before 5.10. Numbers appeared elevated especially in relation to other DPS jobs.

Now that the patch is live, melee pets (Topaz, Ifrit, Titan) scale the same as caster pets, that is, Garuda Egi and both Demi-Summons.

This pushes overall Summoner damage way beyond in relation to every job, perhaps even eclipsing Black Mage in RDPS, while having the increased mobility, increased survival with 30% Earthen Armor and being a raise caster.

I said on my podcast and in my discord channels that if Summoner ended up being too strong with the final changes, I would bring it up. This is my doing so. The pet changes are exactly what I had expected they would be.

Summoner being this high is going to break things, with the DPS that didn't increase as much, in particular Red Mage given their shared role as a fellow raise caster, being the ones who will suffer the most from this change in the long term.

Square Enix, I implore you to please look into tuning numbers for the sake of overall game balance.

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