I really enjoy PVP as a whole but to this day DRK is just overtuned compared to everything else around it. It works well enough in CC but the same kit is just insane when you add the large-scale player count of Frontline.
1. My first suggestion would be probably the most simple to implement - reduce the entity limit pull. I think everyone can agree that a DRK vacuum in CC should reasonably be able to grab everyone on a 5-person team for the class to have its value. But maybe we keep that count in Frontline or make it just slightly more. 1 player being able to lock down so many is so much more powerful than what any other class in Frontline has access to, especially when you consider its oppressive combination with extremely lethal AOE ultimate like dragoons'
2. My second suggestion is what I believe in my heart of hearts to be the best solution - reducing the aoe. The fact that it grabs a 5 city block-sized radius just never fails to blow my mind. This in conjunction with the fact that the greater portion of the maps has necessary chokepoints smaller than this ability just makes it a no-brainer button press that wields entirely too much power.
3. Take away its dash. If we're going to keep the vacuum as it is then it's really not necessary for DRK to have access to something that can move this Jupiter level vacuum IMMEDIATELY to any enemy player spot.
4. Make the vacuum its ultimate. With it being a regular ability it's just up too often and so it's very easy for a party of DRKs to go in and abuse it to a degree where it's simply not fun in any way to play against.
I make these suggestions because I enjoy PVP in almost every other aspect and I think this is the most glaring spot where it needs some work. I think DRK is a kink which needs ironed out. I see players complain about it more than any other class so I know I'm not alone in the way I feel.
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1. My first suggestion would be probably the most simple to implement - reduce the entity limit pull. I think everyone can agree that a DRK vacuum in CC should reasonably be able to grab everyone on a 5-person team for the class to have its value. But maybe we keep that count in Frontline or make it just slightly more. 1 player being able to lock down so many is so much more powerful than what any other class in Frontline has access to, especially when you consider its oppressive combination with extremely lethal AOE ultimate like dragoons'
2. My second suggestion is what I believe in my heart of hearts to be the best solution - reducing the aoe. The fact that it grabs a 5 city block-sized radius just never fails to blow my mind. This in conjunction with the fact that the greater portion of the maps has necessary chokepoints smaller than this ability just makes it a no-brainer button press that wields entirely too much power.
3. Take away its dash. If we're going to keep the vacuum as it is then it's really not necessary for DRK to have access to something that can move this Jupiter level vacuum IMMEDIATELY to any enemy player spot.
4. Make the vacuum its ultimate. With it being a regular ability it's just up too often and so it's very easy for a party of DRKs to go in and abuse it to a degree where it's simply not fun in any way to play against.
I make these suggestions because I enjoy PVP in almost every other aspect and I think this is the most glaring spot where it needs some work. I think DRK is a kink which needs ironed out. I see players complain about it more than any other class so I know I'm not alone in the way I feel.
Continue reading...