Suggestions: Blu Spell Changes For The Tank Role

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I've been playing some Tank BLU tank lately, and it's been a wild ride so far. It requires a pretty extreme knowledge of fight timings for every Tank buster and mechanic or your paper defense just falls apart, more than the other Mimicry roles.

While its been an interesting puzzle to try to figure out excel (beyond just survival), there are some things which I feel could really help when tanking fights:
  • Increase Damage Reduction of Mighty Guard to 50% (up from 40%).
  • Reduce the cast time of Diamondback to 1 second (down from 2 seconds).
  • Increase the Max HP increase duration of Devour to 60 seconds when Mimicry is set to Tank (currently 15 seconds).
Note: BLU is notoriously squishy while tanking, and this would be to give some better, more reliable mitigation (passive and active).
  • Increase Blood Drain mana gain to 1000MP (up from 500MP).
  • Reduce Bad Breath's mana cost to 400MP (down from (500MP).
  • Increase Toad Oil Duration to 5 minutes (up from 3 minutes).
Note: Less time spent getting MP to ensure Diamondback readiness, so other spells can be cast.
  • Add an increased Enmity Gain to Fire Angon when Mimicry is set to Tank.
Note: This would be to give BLU a ranged enmity puller (choosing Angon since noone uses it currently).

Let me know what you think. Is it fine as is, or would you like to see some other tweaks?

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