Suggestion To Developers For End Game

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So I've been playing ffxiv for a looong time. Before that I played ffxi as well. Though I appreciate SE's attempts at adding different content like deep dungeons, eureka, limited jobs and such; I can handle a little of the cookie cutter approach to progression they have been doing if they made one change. So here is the issue for me, I enjoy end game fights, I enjoy extremes and I enjoy savage and stuff. I'm having a harder and harder time to motivate myself to do them because the gear becomes obsolete in 3-6 months. Thus, ultimately the only real reward is the glamour. Same with ultimate. I can essentially just buy crafted gear and do all content. I need some lasting improvement to keep motivating myself to do the new content that comes out. For example, on the normal raids and new dungeons I get new story. That is worth it to me. Extremes and savage need to give me some sort reward that isn't finite. So this is the problem I'm suggesting an improvement on.

I admit I haven't played FFXI for a looooong time, but I enjoyed that there was always ways to improve your character end game. Furthermore, the gear didn't really become obsolete even though they've done multiples relics now. As i said, I haven't played it in a while, but I hear that is still the case. And then there was adding additional points to stats or abilities once you got max level. Doing something like this would really make it easy for me to be motivated to do new content as it comes out. So let me flesh this out a little more.

I'm okay with dungeons, and tomestones continuing to just give gear with high item levels that eventually become obsolete. The dungeons usually come with story, and the tomestone gear can be used to hit the minimum requirements to do raiding, extremes and such. So this leaves us with raiding, extremes and the relic.

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