[ Suggestion ] Gnb And Sam Roles Should Be Swapped

RSS News

Syndicated News Service
Please note that this thread is just a suggestion that reflects my opinion of these two classes in particular.

I've been playing both GNB and SAM for a long time and I really feel like theses classes don't add much for their roles.


What I think is wrong:

Mechanic wise the SAM is just a dps canon with no group support. It feels like SE tried to make some kind of counter attack mechanic for them using Third Eye, but as a dps in a group you should not be taking damage.

The GNB has very fast combos, and having a windows for doing as much damage as possible such as No Mercy feels more like something a dps would do.

Lore wise I find it very unpleasant to see the honoured SAM fighting enemies from behind like a NIN. A SAM should not fear anything and fight their enemies face-to-face, they would put their lifes in danger to protect those important for them. Which feels a lot more like a tank approach than a dps.

For the GNB, having a weapon capable of cutting and exploding their enemies faces at the same time doesn't seem very tanky. Also I can't really imagine a type of heavy armor that fits a character using a gunblade. Comparing to other characters that used gunblades from other FFs none of them really felt like a tank. Character like Squall or Lightning, even though they were main characters and had high HP, they did not really have a tanker stance.​

What I suggest:

SAM should be a tank class based on counter attacks. Give more functions to Third Eye. Add a bonus damage to Iaijutsu based on the damage taken while casting it so players might save it to use as a counter attack to bosses high damage moves. It would give a unique approach for tanks as it would not only be based on a different mechanic but also because players would sometimes throw themselves in front of damage moves in order to increase their own damage output.

GNB already feels a lot like a dps class but all of its defensive skills could be removed and maybe types of different bullets could be added that would give it different effects for skills (maybe a random value for types of bullets, like the cards of a AST?). Maybe turn No Mercy into a mechanic like the overheat of a MCH, maybe call it Renzokuken ;)
Anyway, this was my opinion on these classes and I am sure someone in there agrees with me. I would love to see some of theses suggestions being implemented into the game.

Continue reading...
 
Back
Top