my thoughts are that a FGC/GFC? would be created by 2+ free companies for it's establishing (and administrative) companies but also allows the acceptance of additional companies and FCless members once the FGC is established.
up to a limit of 8 FCs and a 1 FC limit worth of FCless members.
you might ask why?
so we see some current problems but what how does it solve them and what positives could it could offer?
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up to a limit of 8 FCs and a 1 FC limit worth of FCless members.
you might ask why?
- well FC bloat is a problem. these members can move into the FGC without any real change to their current playstyle.
- sometimes FC's split up over differing interests even though it's not really a drama thing.
- sometimes differing groups that form cause drama because their interests and attitudes just aren't aligned
- sometimes small FCs have trouble finding enough members for a group run thus ensuring ease of practice without some rando getting all toxic.
- ect.
so we see some current problems but what how does it solve them and what positives could it could offer?
- FGCs would allow smaller friendly FCs to more easily work together.
while also easing some of the issues faced with big FCs.
- people who don't care much for chatting or seeing a lot of chat but still enjoy joining when someone randomly asks if anyone wants to run a dungeon/trial/raid/AR/duty get exactly what they want by being a FCless member of a FGC.
- people who join FCs just for buffs should be able to pick a set of buffs from whichever FC has a set up at so they get what they want without being bloat members.
- it also allows for the naturally forming group of friends who feel like they'd be better off splitting into a new FC to not end up forcing people to entirely ditch one group for another.
- this allows FCs to be less bloated groups more focused on the members actually interested in being in them.
- allows for a more natural FC recruitment path from the FCless members within a FGC. especially when coupled with the following idea.
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