Suggestion About Additionals Balance

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Lots of Additionals feel underwhelming compared to the others we can choose from. So here some suggestions.

Physical ranged DPS :
  • Concentrate (+20% dmg for the next weapon skill) : 15sec CD instead of 30sec or +50% dmg for the next weapon skill with 30sec CD.
  • Foot graze (Binds target for 3sec) : Binds target for 3sec and interrupt target's cast.
  • Recuperate (Heals 3000 HP and removes Heavy, Bind, and Holmgang effects) : Additional effect : If you successfully remove an effect, you gain Sprint for 3sec.
  • Peloton (Increases movement speed of self and nearby party members for 10sec) : Upgrade range effect to 30y instead of 20y, just like Minuet and Paeon bonus effects.

Magical ranged DPS :
  • Swiftcast (Next spell is cast immediately) : 15sec CD instead of 30sec. It's not very powerful in itself.
  • Addle (Reduces the potency of target's attacks by 20%) : 8sec instead of 6 (as an answer to opponent's buffs).
  • Manaward (2500HP barrier) : Make it 2000HP barrier only, and adds a healing effect of 1500HP if the barrier is broken (so less efficient if used at 100% HP). Total protection of 3500HP in the end if well used (every 45sec is ok, imo).
  • Aetheric Burst : 45sec CD instead of 60. Maybe I'm missing a subtility, but the skill itself doesn't look that useful imo.
  • Drain : Just need a fix from its bugs : http://forum.square-enix.com/ffxiv/t...1-Bug-on-Drain.

Melee DPS :
  • Backstep (Jump 10 yalms back from current position) : New effect : Provides a 2sec Sprint effect.

Healer :
  • Rescue : Now provides instantly a full immunity shield for 1sec (to also save from incoming dmg).

Tank : I don't see what could be changed, they look fine as they are.

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