So I'm not going to jump on the "these dungeons are all too difficult" hate train, a few weeks post expansion I'm actually enjoying most of the new dungeon content, with the exception of 'His Royal Headness Leonogg I' the first boss of The Strayborough Deadwalk, who by all accounts, just feels janky and unfun.
The erratic movements of his minions combined with the small amount of room to evade their oddly oversized hit boxes just make this a chore to fight. Not because it's too difficult, getting hit isn't exactly a death sentence, but because nobody likes feeling like they did what they were supposed to do, and evaded an attack only to be punished because actually the janky invisible oversized hit box says no.
So yeah, I'm really feeling like this boss in particular needs some tuning, and based on the comments of people in chat during my runs, I feel like people agree with me?
Continue reading...
The erratic movements of his minions combined with the small amount of room to evade their oddly oversized hit boxes just make this a chore to fight. Not because it's too difficult, getting hit isn't exactly a death sentence, but because nobody likes feeling like they did what they were supposed to do, and evaded an attack only to be punished because actually the janky invisible oversized hit box says no.
So yeah, I'm really feeling like this boss in particular needs some tuning, and based on the comments of people in chat during my runs, I feel like people agree with me?
Continue reading...