Stats have little affect on the game and the playstyle of the job..
1- I would like to share my brainstorm for Stat rework.
Tenacity: Increase Max HP and Phy + MGC Defense
Determination: Increase Damage and Restoring HP for each hit based on HP (self and party)
Direct Hit: Increase damage output ignoring % of Phy + MGC Defense
Haste: Increase damage output for OGCD spells/skills
Crit: increase damage by 150% (Crit can't be melded it is flat 25% for all jobs)
Piety: Increase buffs duration and its effectiveness (even heals) (for example you can increase damage buff to 1% and 1 more seconds each 100 piety)
Luck: increasing crit damage more than 150% up to 220%
Skill speed and Spell speed I think should be removed from the game
let some jobs play 2.5 and others 2.0 by design it is better for the game.. if job feels bad at 2.5? just play job with 2.0 instead of increasing 0.2 second at max
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2- let abilities scale with these buffs
for example:
Tank defensive abilities scale with Tenacity
Tank offensive abilities scale with Determination
but burst is like 50% for each
DPS:
Ninja / Viper / Machinist / Summoner:
scale with Direct Hit and Haste
Samurai / Dragoon / Black mage / Picto:
scale with Direct Hit and Luck
Reaper / Monk:
scale with Determination and Luck
Bard and Dancer:
scale with Haste and Piety
Healers:
scale mix between: Piety, Haste , Determination.
these are just a brainstorm that I think could give some variety for the gameplay
Continue reading...
1- I would like to share my brainstorm for Stat rework.
Tenacity: Increase Max HP and Phy + MGC Defense
Determination: Increase Damage and Restoring HP for each hit based on HP (self and party)
Direct Hit: Increase damage output ignoring % of Phy + MGC Defense
Haste: Increase damage output for OGCD spells/skills
Crit: increase damage by 150% (Crit can't be melded it is flat 25% for all jobs)
Piety: Increase buffs duration and its effectiveness (even heals) (for example you can increase damage buff to 1% and 1 more seconds each 100 piety)
Luck: increasing crit damage more than 150% up to 220%
Skill speed and Spell speed I think should be removed from the game
let some jobs play 2.5 and others 2.0 by design it is better for the game.. if job feels bad at 2.5? just play job with 2.0 instead of increasing 0.2 second at max
------------------------------
2- let abilities scale with these buffs
for example:
Tank defensive abilities scale with Tenacity
Tank offensive abilities scale with Determination
but burst is like 50% for each
DPS:
Ninja / Viper / Machinist / Summoner:
scale with Direct Hit and Haste
Samurai / Dragoon / Black mage / Picto:
scale with Direct Hit and Luck
Reaper / Monk:
scale with Determination and Luck
Bard and Dancer:
scale with Haste and Piety
Healers:
scale mix between: Piety, Haste , Determination.
these are just a brainstorm that I think could give some variety for the gameplay
Continue reading...