Square Enix, Please Nerf The Difficulty Of The Bozjan Critical Engagements.

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Unlike other content, you can lose EXP when you return after dying. The critical engagments are too difficult and have Extreme level mechanics. The Red Chocobo in particular can easily wipe half the instance and cause everyone to lose tons of EXP because everyone is dead and no one can raise. The Castrum critical engagement also has tons of one-shot mechanics where the very first boss you pull will one-shot everyone one by one... that is just way too hardcore.

I don't know why we're now seeing hardcore content in what is supposed to be an easy, casual grinding experience. Eureka was relaxing but Bozja is not. As an older gamer who no longer have the reflexes of a 20 year old I simply cannot react to the mechanic spam in these critical engagements, which makes it very hard for me to get more mettle since these engagements provide double the mettle as regular FATEs.

Square Enix, please nerf these critical engagements. When 48 people can all wipe to a chocobo, many whom have a "Legend" title under their name, that means you're going way too far and are putting Savage/Ultimate level difficulty content in what is supposed to be a casual relic grind :/

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