How do items like Horizontal / Vertical Neon Wall Light and Stone Partition end up as random rewards from level 100 retainer ventures? The items might as well not even exist because of how long it takes to design something that requires a handfull of them.
How am I supposed to make a single room with Stone Partitions? Even with an unlimited amount of Gil, there is currently only 2 partitions in the entirety of Europe on the market boards, selling for 10 and 20 million. The supply is way too low and this is by design, because someone in charge of housing items decided it was a good idea to gate those behind retainer ventures, instead of having them easily available from the very start.
Neon Wall Lights could be a random dungeon drop from Vanguard. It fits the theme and everything.
I don't mind having vanity items gated behind retainers or submarines, i.e. plushies. But items that are required in bulk to design something? This is a trend I strongly dislike and it has been going on for some time now.
What even is the game design philosophy behind this? Is this supposed to be a Gil sink? Or a grind? Or an incentive to buy more retainers to increase chances of success? Or a legal way to convert RL-money into Gil? I don't know what it is supposed to be. But I can say what it IS: a disheartening practice to the detriment of housing enthusiasts, that I wish wasn't there.
Of course, some time in the future, items will be obtainable through other means. Why not start there in the first place?
I have no idea if this even reaches the devs or not. But at least I can hope.
Continue reading...
How am I supposed to make a single room with Stone Partitions? Even with an unlimited amount of Gil, there is currently only 2 partitions in the entirety of Europe on the market boards, selling for 10 and 20 million. The supply is way too low and this is by design, because someone in charge of housing items decided it was a good idea to gate those behind retainer ventures, instead of having them easily available from the very start.
Neon Wall Lights could be a random dungeon drop from Vanguard. It fits the theme and everything.
I don't mind having vanity items gated behind retainers or submarines, i.e. plushies. But items that are required in bulk to design something? This is a trend I strongly dislike and it has been going on for some time now.
What even is the game design philosophy behind this? Is this supposed to be a Gil sink? Or a grind? Or an incentive to buy more retainers to increase chances of success? Or a legal way to convert RL-money into Gil? I don't know what it is supposed to be. But I can say what it IS: a disheartening practice to the detriment of housing enthusiasts, that I wish wasn't there.
Of course, some time in the future, items will be obtainable through other means. Why not start there in the first place?
I have no idea if this even reaches the devs or not. But at least I can hope.
Continue reading...