So Many Qol Changes Recently

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ARR 50+ rework, flying in ARR, rez invulnerability status, a lot of crafting changes, lots of other tiny things.

Do you think that's where the devs resources are diverted? It makes me hopeful that we'll return to a normal amount of dungeons per patch at some point (and maybe even get a normal glam system, lol).

As a former IT person, I know that sometimes fixing old badly written code is way harder than writing anything new, and it's rarely appreciated.

submitted by /u/senchaid
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