So, about the boss hitbox size...

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I do seem to remember being mentioned in the last liveletters that the dev team recognize that they "may have gone too far in enlarging the boss hitboxes", yet it seems to me this hasn't change one bit with every boss in Dawntrail so far.

Dungeon bosses still have crazy large hitboxes, and so does the second Extreme trial (the first one being a fixed omnidirectional wall boss which doesn't qualify).

Should I understand that the devs at some point changed their mind on the matter and decided to keep them as wide as possible?

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