Rewards mess aside, difficulty aside.
... what is exactly the point of allowing 12 people groups to do the fight if none of the mechanics will scale down to this number of players? I assumed that the fight would scale with the number of people, not just stay at mechanics for 24 people while allowing half of them as some kind of asinine joke for when groups under 24 reach that mechanic.
Condemning Chaotic Alliance to frustrating pf shenanigans (unless you are a streamer/high end raider with 24+ good players) is just a baffling and idiotic decision.
Chaotic Alliance mechanics should have scaling according to the amount of people.
Continue reading...
... what is exactly the point of allowing 12 people groups to do the fight if none of the mechanics will scale down to this number of players? I assumed that the fight would scale with the number of people, not just stay at mechanics for 24 people while allowing half of them as some kind of asinine joke for when groups under 24 reach that mechanic.
Condemning Chaotic Alliance to frustrating pf shenanigans (unless you are a streamer/high end raider with 24+ good players) is just a baffling and idiotic decision.
Chaotic Alliance mechanics should have scaling according to the amount of people.
Continue reading...