Clearly SE is receptive to changing dungeon bosses, even well designed bosses like Coincounter, so why not change one of the worst dungeon bosses in the entire game?
Snowcloak's 2nd boss the Yeti, in an MSQ-required dungeon.
Basically it has a bunch of HP, and the idea is to have the tank face the boss towards the spriggans, so the boss will use his cone to freeze the spriggans, and then have players hit the snowballs into the boss.
This is a very simple boss, that could be either 3 minutes or 30 minutes. The problem comes from a "language barrier". Two simple commands of - dont hit spriggan & dont hit snowball - allow even 1 competent player to complete this boss, assuming 1 person isn't sabotaging the party, but that 1 saboteur always exists.
After about 10 minutes in this single fight, one would prefer the penalty, only to realize that escape is impossible during combat. But death is also impossible, since there isn't enough damage in this fight.
My solution - Make his room-wide AoE an enrage, and kill the party. This way it allows players to escape that frozen trap party. Want players to do mechanics? Then actually force them to do mechanics, dont let them brute force it and say after a 30m dungeon boss "a clears a clear XDXD".
Continue reading...
Snowcloak's 2nd boss the Yeti, in an MSQ-required dungeon.
Basically it has a bunch of HP, and the idea is to have the tank face the boss towards the spriggans, so the boss will use his cone to freeze the spriggans, and then have players hit the snowballs into the boss.
This is a very simple boss, that could be either 3 minutes or 30 minutes. The problem comes from a "language barrier". Two simple commands of - dont hit spriggan & dont hit snowball - allow even 1 competent player to complete this boss, assuming 1 person isn't sabotaging the party, but that 1 saboteur always exists.
After about 10 minutes in this single fight, one would prefer the penalty, only to realize that escape is impossible during combat. But death is also impossible, since there isn't enough damage in this fight.
My solution - Make his room-wide AoE an enrage, and kill the party. This way it allows players to escape that frozen trap party. Want players to do mechanics? Then actually force them to do mechanics, dont let them brute force it and say after a 30m dungeon boss "a clears a clear XDXD".
Continue reading...