I just reached the first trial and thought it might be fun to do it with the npcs and heal them through it.
Sadly I realized fast that seemingly square enix does not trust the healer player to do any healing at all. The npc heal covers the entirety of needed healing for the fight. I turned off my passive healing (kardia) and was purely spamming my 1 + now and then the dot. Nobody went low and the npc healer kept everyone alive, even through the multiple-hits stack marker. After that I just jumped off the edge and left to either do it with players so that healing might matter, or just fully switch over to dps and do the rest on picto.
I wonder if they considered at all that a healer may want to do some required healing to actually feel like they're useful to the party. You could just not use any skills the entire fight and all the npc party would be missing is your negligible healer damage.
Continue reading...
Sadly I realized fast that seemingly square enix does not trust the healer player to do any healing at all. The npc heal covers the entirety of needed healing for the fight. I turned off my passive healing (kardia) and was purely spamming my 1 + now and then the dot. Nobody went low and the npc healer kept everyone alive, even through the multiple-hits stack marker. After that I just jumped off the edge and left to either do it with players so that healing might matter, or just fully switch over to dps and do the rest on picto.
I wonder if they considered at all that a healer may want to do some required healing to actually feel like they're useful to the party. You could just not use any skills the entire fight and all the npc party would be missing is your negligible healer damage.
Continue reading...