Small Dragoon changes to give it more of an identity

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Just cuz it'd be fun, I thought up a few minor to substantial changes to Dragoon to give it some flavor.

1. Dragoon gets a new trait to completely nullify fall damage. Just makes sense the job based on jumping would also be good at landing.

2. Potential upgrade at level 50+. In certain arenas (such as Navel, Thok ast Thok, etc) Dragoon can automatically leap back on-stage, maybe with a large portion of health lost. This keeps Elusive Jump from being a noob trap, while allowing Dragoon a certain amount of utility/safety net. Still allows some arenas to instant kill Dragoons via death fields (Seat of Sacrifice (the extreme anyway) comes to mind).

3. Give Dragoon more range. A melee range of 5 or 6 yalms instead of just 3. It's a spear, if any melee job should have more range than the others, Dragoon should be the one.

4. Drop Winged Glide, replace it with Spineshatter Dive again. Stop removing jumps from the jump job.

5. A lesser change, but make Jump/High Jump like it was back an expansion or two. Not the slow change, but the "rush to target then rush back" effect. This adds a small amount of knockback resistance.

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