Skill Descriptions Suck And Should Be Better

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The template for skill descriptions being a choose-your-own-adventure book is terrible and is pointlessly tedious.

"Can only be used when [X] Ready" should just be "Can be used after [move], [move] or [move]."

And while I'm talking about it, you know what you could do with all the space this frees up? Put in lore descriptions of what each move is actually doing. This is far and away the best part of Blue Mage and there's no reason every other job couldn't have them. It is such a minor thing so many other games nail and FFXIV all but completely lacks. The flavorful descriptions of DoTs, buffs, and debuffs is fun - extend it to every move, please.

Given the increasing shrinkage of job quests in favor of genericized role quests, this would go a long way towards jobs even having an identity. If you don't agree that this is an issue, I would posit a question: What do the gauges Viper has actually represent from a flavor perspective? Why is it Viper can sometimes go into a super fast attack-spam mode? Is it harvesting the blood of its enemies? Is it building up some kind of internal energy that it releases in a frenzied burst of energy? I don't know, and neither do you, because there is no explanation anywhere. That's just what it does, and that's all we've got.

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